The following is a beginners guide to getting started in Monsterhunt, and catching your first Monster! Monsterhunt is an economy-centered game, which means the focus is on optimizing your character in a certain field/profession to make the most credits. Credits are the primary currency of the game and most items are bought and sold using it.
Monsterhunt has NPC's (non-player character, meaning it controlled by the game and not a person) which you will be able to interact with throughout the game. Currently, the only NPC is Harmony and she runs the Tavern.
To create your Monsterhunt Account, use the m!start command. This will prompt you to confirm if you want to create it, click the tick to confirm.
The next thing you will want to do is create a character. Characters are similar to users, except you will be able to have more than one on your account. To create a character, you can either use a command that requires you to have a character or use the create command:
m!character create <name>
or, if you use a command that requires you to have a character it will prompt you to send your name. All you need to do is send the name that you want your character to be called.
Once you have created a character, you will need to select your starter monster. These monsters will always be common, so it does not matter which one you select as you will most likely sell it after you catch your first monster.
Your starter monster does not count towards your monster collection
To select your desired monster, you just need to react with the emoji of the monster type you want:
Please note, monsters do not have abilities at the moment. This means there is no "best" monster, so pick whichever monster you think looks the coolest.
Skills are the lifeblood of your character, it changes how you interact with the game and what you can interact with. Eventually you will be able to specialize into certain activities and earn the most Credits in that area. If you remove a skill from your queue, you will have to start training it from the beginning (This will change in the future).
Your character has attributes (observation, stealth, camouflage etc) which are used to hunt monsters. Your stats are compared with the monsters stats and if a certain condition is met, you will be able to catch them. These attributes can be improved by training skills that increase it.
You can find a complete list of skills here: skill-tree
The <skill> argument is the name of the desired skill, or its ID. You can use either the full or partial name of the skill eg. sco = scouting OR 1. If the skill has a space in its name, it must be replaced with an underscore eg. Moon Phases = moon_phases.
Collection is an important aspect of the game and one of the main drivers for the economy. It consists of two parts: Hunting and Catching. To be good at collection, you need a balance of skills in Observation, Camouflage and Stealth. These stats are important in countering the stats of the monster you are hunting. To view your characters stats, type m!character (or m!ch) and look at the "Attributes" section:
It is recommended to have a balance of skills and not just all in one attribute. This gives you the best chance to catch the monster you are hunting!
Messages like the one above indicate that a monster has spawned in the channel. Its attributes are determined by its type, rarity and level. If your attributes (which are influenced by your hunting skills) meet certain conditions versus the monsters stats, you will catch it (or not).
To discover the monster, you must type m!hunt in the channel it spawned in. You can only have one hunt going at once, and only the first person to send the m!hunt message will determine if the monster is discovered or not (Multiple hunting animations can happen at the same time, but only the first one will have an impact).
This is what happens when a hunt fails:
Right now there are no skills involved in catching monsters, but this will change in later versions. When you are catching a monster, ensure that you have an available cage. These can be bought at the Tavern.
Cool! A monster has spawned. To identify it, type the m!index command and look through the index until you find the type.
In this instance, the monster is an Uncommon Cavepest. Please note that once a monster has been discovered, it is possible for another player to catch it so be quick! To catch it, type the following command:
Congratulations! You have caught your first monster. You're probably asking what you should do next...
The "slotID"/"ID" argument is the position of the monster in your monster inventory (access with m!character monsters).
Switching your active monster
When you have an active monster, you can earn experience for it when you talk to your friends in a channel! The higher the monster, the better the price! Switch your monster with the following command:
Selling your monster
You can sell your monster to Harmony. Harmony calculates the price based on the monsters type, level and rarity. The level of the monster has the biggest impact on the price, since the max level any monster can have is 10. However, you are not able to sell your active monster (the one you switched to).
If you want to collect a certain type of monster (like a Stinkbomber), you can just keep it in your inventory. If you want to do this, you must ensure that you are topped up on caged and can catch another monster (You can't catch a monster if you do not have an available cage).